Originally, Ryu and Ken were not supposed to be in the game Capcom developers initially wanted to put Sean as the new 'shoto' character. Each Super Art is different in damage, range, and bar length, and some form of strategy is used when choosing an appropriate Super Art when battling human opponents. At the beginning of the game, the player is forced to choose between one of the three Super Arts the character can use. Street Fighter III characters, like Alpha characters, also have access to Super Arts, more powerful versions of normal attacks, but Street Fighter III adds a twist to the process. ![]() While risky, a successful parry can turn around the flow of the match. If successful, the character will perform a parrying motion and flash blue, and will be immediately available to counterattack the opponent. To parry an opponent's attack, the player must tap the joystick toward the opponent at the moment of impact. Street Fighter III loses the air blocking that was present in the Alpha series, but boasts a unique defensive maneuver that would later be integral to SFIII gameplay: the parry.
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